Firelight Technologies FMOD Studio API
Known Issues
Project Output Format
If you have modified the Project Output Format setting in your FMOD Studio project, you will need to update your Unreal project settings to match.
This can be found under Edit > Project Settings > FMOD Studio > Output Format. Keep in mind that this must match the Studio project settings in
order for the mix to behave correctly.
Content Changes
The editor does not mark FMOD assets as read-only, so there is nothing stopping the user from trying to rearrange the folder structure.
However any such changes aren't going to change the underlying Studio project, so the changes will be lost next time Unreal is restarted.
Asset Paths
The inbuilt Unreal asset serialization stores asset by full path, not by GUID. This means that if you rename events or folders in the Studio Tool, then any references in Unreal levels will be lost. For now the only workaround is to avoid renaming events or folders once you have started using them in levels.
Deployment Issues
See the Deployment page for information about issues with deployment.
Note: If you Launch your game and there is no sound playing or there is error loading the FMODStudio module, it an issue with Deployment.
Live Update
If Live Update is enabled and the FMOD Studio will error when it fails to open the required network port. If this is a problem, then Live Update can be disabled in the Project Settings window.
Additional Logging
To help track down problems, verbose logging can be turned on for the FMOD integration. Add the following command line to the UE4 editor:
-LogCmds="LogFMOD verbose"