Firelight Technologies FMOD Studio API
SoundGroup::setMaxAudibleBehavior
This function changes the way the sound playback behaves when too many sounds are playing in a soundgroup. Muting, failing and stealing behaviors can be specified.
C++ Syntax
FMOD_RESULT SoundGroup::setMaxAudibleBehavior(
FMOD_SOUNDGROUP_BEHAVIOR behavior
);
C Syntax
FMOD_RESULT FMOD_SoundGroup_SetMaxAudibleBehavior(
FMOD_SOUNDGROUP *soundgroup,
FMOD_SOUNDGROUP_BEHAVIOR behavior
);
C# Syntax
RESULT SoundGroup.setMaxAudibleBehavior(
SOUNDGROUP_BEHAVIOR behavior
);
JavaScript Syntax
SoundGroup.setMaxAudibleBehavior(
behavior
);
Parameters
- behavior
- Specify a behavior determined with a FMOD_SOUNDGROUP_BEHAVIOR flag. Default is FMOD_SOUNDGROUP_BEHAVIOR_FAIL.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
- FMOD_SOUNDGROUP_BEHAVIOR
- SoundGroup::getMaxAudibleBehavior
- SoundGroup::setMaxAudible
- SoundGroup::getMaxAudible
- SoundGroup::setMuteFadeSpeed
- SoundGroup::getMuteFadeSpeed
- System::createSoundGroup
- System::getMasterSoundGroup
Version 1.10.03 Built on Feb 1, 2018