FMOD_REVERB_PRESETS

FMOD Studio API

Firelight Technologies FMOD Studio API

FMOD_REVERB_PRESETS

Sets of predefined reverb properties used to initialize an FMOD_REVERB_PROPERTIES structure statically.

i.e. FMOD_REVERB_PROPERTIES prop = FMOD_PRESET_GENERIC;

C/C++ Syntax

#define FMOD_PRESET_OFF {  1000,    7,  11, 5000, 100, 100, 100, 250, 0,    20,  96, -80.0f }
#define FMOD_PRESET_GENERIC {  1500,    7,  11, 5000,  83, 100, 100, 250, 0, 14500,  96,  -8.0f }
#define FMOD_PRESET_PADDEDCELL {   170,    1,   2, 5000,  10, 100, 100, 250, 0,   160,  84,  -7.8f }
#define FMOD_PRESET_ROOM {   400,    2,   3, 5000,  83, 100, 100, 250, 0,  6050,  88,  -9.4f }
#define FMOD_PRESET_BATHROOM {  1500,    7,  11, 5000,  54, 100,  60, 250, 0,  2900,  83,   0.5f }
#define FMOD_PRESET_LIVINGROOM {   500,    3,   4, 5000,  10, 100, 100, 250, 0,   160,  58, -19.0f }
#define FMOD_PRESET_STONEROOM {  2300,   12,  17, 5000,  64, 100, 100, 250, 0,  7800,  71,  -8.5f }
#define FMOD_PRESET_AUDITORIUM {  4300,   20,  30, 5000,  59, 100, 100, 250, 0,  5850,  64, -11.7f }
#define FMOD_PRESET_CONCERTHALL {  3900,   20,  29, 5000,  70, 100, 100, 250, 0,  5650,  80,  -9.8f }
#define FMOD_PRESET_CAVE {  2900,   15,  22, 5000, 100, 100, 100, 250, 0, 20000,  59, -11.3f }
#define FMOD_PRESET_ARENA {  7200,   20,  30, 5000,  33, 100, 100, 250, 0,  4500,  80,  -9.6f }
#define FMOD_PRESET_HANGAR { 10000,   20,  30, 5000,  23, 100, 100, 250, 0,  3400,  72,  -7.4f }
#define FMOD_PRESET_CARPETTEDHALLWAY {   300,    2,  30, 5000,  10, 100, 100, 250, 0,   500,  56, -24.0f }
#define FMOD_PRESET_HALLWAY {  1500,    7,  11, 5000,  59, 100, 100, 250, 0,  7800,  87,  -5.5f }
#define FMOD_PRESET_STONECORRIDOR {   270,   13,  20, 5000,  79, 100, 100, 250, 0,  9000,  86,  -6.0f }
#define FMOD_PRESET_ALLEY {  1500,    7,  11, 5000,  86, 100, 100, 250, 0,  8300,  80,  -9.8f }
#define FMOD_PRESET_FOREST {  1500,  162,  88, 5000,  54,  79, 100, 250, 0,   760,  94, -12.3f }
#define FMOD_PRESET_CITY {  1500,    7,  11, 5000,  67,  50, 100, 250, 0,  4050,  66, -26.0f }
#define FMOD_PRESET_MOUNTAINS {  1500,  300, 100, 5000,  21,  27, 100, 250, 0,  1220,  82, -24.0f }
#define FMOD_PRESET_QUARRY {  1500,   61,  25, 5000,  83, 100, 100, 250, 0,  3400, 100,  -5.0f }
#define FMOD_PRESET_PLAIN {  1500,  179, 100, 5000,  50,  21, 100, 250, 0,  1670,  65, -28.0f }
#define FMOD_PRESET_PARKINGLOT {  1700,    8,  12, 5000, 100, 100, 100, 250, 0, 20000,  56, -19.5f }
#define FMOD_PRESET_SEWERPIPE {  2800,   14,  21, 5000,  14,  80,  60, 250, 0,  3400,  66,   1.2f }
#define FMOD_PRESET_UNDERWATER {  1500,    7,  11, 5000,  10, 100, 100, 250, 0,   500,  92,   7.0f }

Values

FMOD_PRESET_OFF

Off / disabled

FMOD_PRESET_GENERIC

Generic / default

FMOD_PRESET_PADDEDCELL

Padded cell

FMOD_PRESET_ROOM

Room

FMOD_PRESET_BATHROOM

Bathroom

FMOD_PRESET_LIVINGROOM

Living room

FMOD_PRESET_STONEROOM

Stone room

FMOD_PRESET_AUDITORIUM

Auditorium

FMOD_PRESET_CONCERTHALL

Convert hall

FMOD_PRESET_CAVE

Cave

FMOD_PRESET_ARENA

Arena

FMOD_PRESET_HANGAR

Hangar

FMOD_PRESET_CARPETTEDHALLWAY

Carpeted hallway

FMOD_PRESET_HALLWAY

Hallway

FMOD_PRESET_STONECORRIDOR

Stone corridor

FMOD_PRESET_ALLEY

Alley

FMOD_PRESET_FOREST

Forest

FMOD_PRESET_CITY

City

FMOD_PRESET_MOUNTAINS

Mountains

FMOD_PRESET_QUARRY

Quarry

FMOD_PRESET_PLAIN

Plain

FMOD_PRESET_PARKINGLOT

Parking lot

FMOD_PRESET_SEWERPIPE

Sewer pipe

FMOD_PRESET_UNDERWATER

Underwater

See Also



Version 1.10.03 Built on Feb 1, 2018