Firelight Technologies FMOD Studio API
SoundGroup::getVolume
Retrieves the volume for the sounds within a soundgroup.
C++ Syntax
FMOD_RESULT SoundGroup::getVolume(
float *volume
);
C Syntax
FMOD_RESULT FMOD_SoundGroup_GetVolume(
FMOD_SOUNDGROUP *soundgroup,
float *volume
);
C# Syntax
RESULT SoundGroup.getVolume(
out float volume
);
JavaScript Syntax
SoundGroup.getVolume(
volume // writes value to volume.val
);
Parameters
- volume
- Address of a variable to receive the soundgroup volume level, 0.0 = silent, 1.0 = full volume. Default = 1.0. Negative volumes and amplification (> 1.0) are supported.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018