Firelight Technologies FMOD Studio API
Geometry::setRotation
Sets the orientation of the geometry object.
C++ Syntax
FMOD_RESULT Geometry::setRotation(
const FMOD_VECTOR *forward,
const FMOD_VECTOR *up
);
C Syntax
FMOD_RESULT FMOD_Geometry_SetRotation(
FMOD_GEOMETRY *geometry,
const FMOD_VECTOR *forward,
const FMOD_VECTOR *up
);
C# Syntax
RESULT Geometry.setRotation(
ref VECTOR forward,
ref VECTOR up
);
JavaScript Syntax
Geometry.setRotation(
forward,
up
);
Parameters
- forward
- The forwards orientation of the geometry object. This vector must be of unit length and perpendicular to the up vector. You can specify 0 or NULL to not update the forwards orientation of the geometry object.
- up
- The upwards orientation of the geometry object. This vector must be of unit length and perpendicular to the forwards vector. You can specify 0 or NULL to not update the upwards orientation of the geometry object.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
See remarks in System::set3DListenerAttributes for more description on forward and up vectors.
See Also
Version 1.10.03 Built on Feb 1, 2018