Firelight Technologies FMOD Studio API
Reverb3D::getActive
Retrieves the active state of the reverb object.
C++ Syntax
FMOD_RESULT Reverb3D::getActive(
bool *active
);
C Syntax
FMOD_RESULT FMOD_Reverb3D_GetActive(
FMOD_REVERB3D *reverb3d,
FMOD_BOOL *active
);
C# Syntax
RESULT Reverb3D.getActive(
out bool active
);
JavaScript Syntax
Reverb3D.getActive(
active // writes value to active.val
);
Parameters
- active
- Address of a variable to receive the current active state of the reverb object.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018