Firelight Technologies FMOD Studio API
DSP::setBypass
Enables or disables the read callback of a DSP unit so that it does or doesn't process the data coming into it.
A DSP unit that is disabled still processes its inputs, it will just be 'dry'.
C++ Syntax
FMOD_RESULT DSP::setBypass(
bool bypass
);
C Syntax
FMOD_RESULT FMOD_DSP_SetBypass(
FMOD_DSP *dsp,
FMOD_BOOL bypass
);
C# Syntax
RESULT DSP.setBypass(
bool bypass
);
JavaScript Syntax
DSP.setBypass(
bypass
);
Parameters
- bypass
- Boolean to cause the read callback of the DSP unit to be bypassed or not. Default = false.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
If a unit is bypassed, it will still process its inputs.
To disable the unit and all of its inputs, use DSP::setActive instead.
See Also
Version 1.10.03 Built on Feb 1, 2018