Firelight Technologies FMOD Studio API
Studio::CommandReplay::getSystem
Retrieves the system associated with this replay object.
C++ Syntax
FMOD_RESULT Studio::CommandReplay::getSystem(
Studio::System **system
);
C Syntax
FMOD_RESULT FMOD_Studio_CommandReplay_GetSystem(
FMOD_STUDIO_COMMANDREPLAY *commandreplay,
FMOD_STUDIO_SYSTEM **system
);
C# Syntax
RESULT Studio.CommandReplay.getSystem(
out System system
);
JavaScript Syntax
CommandReplay.getSystem(
system // writes value to system.val
);
Parameters
- system
- Address of the variable to receive the system.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Version 1.10.03 Built on Feb 1, 2018