Firelight Technologies FMOD Studio API
Channel::getCurrentSound
Retrieves the currently playing sound for this channel.
C++ Syntax
FMOD_RESULT Channel::getCurrentSound(
FMOD::Sound **sound
);
C Syntax
FMOD_RESULT FMOD_Channel_GetCurrentSound(
FMOD_CHANNEL *channel,
FMOD_SOUND **sound
);
C# Syntax
RESULT Channel.getCurrentSound(
out Sound sound
);
JavaScript Syntax
Channel.getCurrentSound(
sound // writes value to sound.val
);
Parameters
- sound
- Address of a variable that receives a pointer to the currently playing sound for this channel.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
If a sound is not playing the returned pointer will be 0 or NULL.
See Also
Version 1.10.03 Built on Feb 1, 2018