FMOD_SOUND_PCMREAD_CALLBACK

FMOD Studio API

Firelight Technologies FMOD Studio API

FMOD_SOUND_PCMREAD_CALLBACK

Used for 2 purposes.
One use is for user created sounds when FMOD_OPENUSER is specified when creating the sound.
The other use is to 'piggyback' on FMOD's read functions when opening a normal sound, therefore the callee can read (rip) or even write back new PCM data while FMOD is opening the sound.

C/C++ Syntax

FMOD_RESULT F_CALLBACK FMOD_SOUND_PCMREAD_CALLBACK(
  FMOD_SOUND *sound,
  void *data,
  unsigned int datalen
);

Parameters

sound

Pointer to the sound. C++ users see remarks.

data

Pointer to raw PCM data that the user can either read or write to.

datalen

Length of the data in bytes.

Return Values

If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.

Remarks

C++ Users. Cast FMOD_SOUND * to FMOD::Sound * inside the callback and use as normal.

The format of the sound can be retrieved with Sound::getFormat from this callback. This will allow the user to determine what type of pointer to use if they are not sure what format the sound is.

If the callback is used for the purpose of 'piggybacking' normal FMOD sound loads, then you do not have to do anything at all, and it can be treated as purely informational. The return value is also ignored.

See Also




Version 1.10.03 Built on Feb 1, 2018