FMOD_DSP_TYPE

FMOD Studio API

Firelight Technologies FMOD Studio API

FMOD_DSP_TYPE

These definitions can be used for creating FMOD defined special effects or DSP units.

C/C++ Syntax

typedef enum {
  FMOD_DSP_TYPE_UNKNOWN,
  FMOD_DSP_TYPE_MIXER,
  FMOD_DSP_TYPE_OSCILLATOR,
  FMOD_DSP_TYPE_LOWPASS,
  FMOD_DSP_TYPE_ITLOWPASS,
  FMOD_DSP_TYPE_HIGHPASS,
  FMOD_DSP_TYPE_ECHO,
  FMOD_DSP_TYPE_FADER,
  FMOD_DSP_TYPE_FLANGE,
  FMOD_DSP_TYPE_DISTORTION,
  FMOD_DSP_TYPE_NORMALIZE,
  FMOD_DSP_TYPE_LIMITER,
  FMOD_DSP_TYPE_PARAMEQ,
  FMOD_DSP_TYPE_PITCHSHIFT,
  FMOD_DSP_TYPE_CHORUS,
  FMOD_DSP_TYPE_VSTPLUGIN,
  FMOD_DSP_TYPE_WINAMPPLUGIN,
  FMOD_DSP_TYPE_ITECHO,
  FMOD_DSP_TYPE_COMPRESSOR,
  FMOD_DSP_TYPE_SFXREVERB,
  FMOD_DSP_TYPE_LOWPASS_SIMPLE,
  FMOD_DSP_TYPE_DELAY,
  FMOD_DSP_TYPE_TREMOLO,
  FMOD_DSP_TYPE_LADSPAPLUGIN,
  FMOD_DSP_TYPE_SEND,
  FMOD_DSP_TYPE_RETURN,
  FMOD_DSP_TYPE_HIGHPASS_SIMPLE,
  FMOD_DSP_TYPE_PAN,
  FMOD_DSP_TYPE_THREE_EQ,
  FMOD_DSP_TYPE_FFT,
  FMOD_DSP_TYPE_LOUDNESS_METER,
  FMOD_DSP_TYPE_ENVELOPEFOLLOWER,
  FMOD_DSP_TYPE_CONVOLUTIONREVERB,
  FMOD_DSP_TYPE_CHANNELMIX,
  FMOD_DSP_TYPE_TRANSCEIVER,
  FMOD_DSP_TYPE_OBJECTPAN,
  FMOD_DSP_TYPE_MULTIBAND_EQ,
  FMOD_DSP_TYPE_MAX
} FMOD_DSP_TYPE;

JavaScript Syntax

FMOD.DSP_TYPE_UNKNOWN
FMOD.DSP_TYPE_MIXER
FMOD.DSP_TYPE_OSCILLATOR
FMOD.DSP_TYPE_LOWPASS
FMOD.DSP_TYPE_ITLOWPASS
FMOD.DSP_TYPE_HIGHPASS
FMOD.DSP_TYPE_ECHO
FMOD.DSP_TYPE_FADER
FMOD.DSP_TYPE_FLANGE
FMOD.DSP_TYPE_DISTORTION
FMOD.DSP_TYPE_NORMALIZE
FMOD.DSP_TYPE_LIMITER
FMOD.DSP_TYPE_PARAMEQ
FMOD.DSP_TYPE_PITCHSHIFT
FMOD.DSP_TYPE_CHORUS
FMOD.DSP_TYPE_VSTPLUGIN
FMOD.DSP_TYPE_WINAMPPLUGIN
FMOD.DSP_TYPE_ITECHO
FMOD.DSP_TYPE_COMPRESSOR
FMOD.DSP_TYPE_SFXREVERB
FMOD.DSP_TYPE_LOWPASS_SIMPLE
FMOD.DSP_TYPE_DELAY
FMOD.DSP_TYPE_TREMOLO
FMOD.DSP_TYPE_LADSPAPLUGIN
FMOD.DSP_TYPE_SEND
FMOD.DSP_TYPE_RETURN
FMOD.DSP_TYPE_HIGHPASS_SIMPLE
FMOD.DSP_TYPE_PAN
FMOD.DSP_TYPE_THREE_EQ
FMOD.DSP_TYPE_FFT
FMOD.DSP_TYPE_LOUDNESS_METER
FMOD.DSP_TYPE_ENVELOPEFOLLOWER
FMOD.DSP_TYPE_CONVOLUTIONREVERB
FMOD.DSP_TYPE_CHANNELMIX
FMOD.DSP_TYPE_TRANSCEIVER
FMOD.DSP_TYPE_OBJECTPAN
FMOD.DSP_TYPE_MULTIBAND_EQ
FMOD.DSP_TYPE_MAX
FMOD.DSP_TYPE_FORCEINT

Values

FMOD_DSP_TYPE_UNKNOWN

This unit was created via a non FMOD plugin so has an unknown purpose.

FMOD_DSP_TYPE_MIXER

This unit does nothing but take inputs and mix them together then feed the result to the soundcard unit.

FMOD_DSP_TYPE_OSCILLATOR

This unit generates sine/square/saw/triangle or noise tones.

FMOD_DSP_TYPE_LOWPASS

This unit filters sound using a high quality, resonant lowpass filter algorithm but consumes more CPU time. Deprecated and will be removed in a future release (see FMOD_DSP_LOWPASS remarks for alternatives).

FMOD_DSP_TYPE_ITLOWPASS

This unit filters sound using a resonant lowpass filter algorithm that is used in Impulse Tracker, but with limited cutoff range (0 to 8060hz).

FMOD_DSP_TYPE_HIGHPASS

This unit filters sound using a resonant highpass filter algorithm. Deprecated and will be removed in a future release (see FMOD_DSP_HIGHPASS remarks for alternatives).

FMOD_DSP_TYPE_ECHO

This unit produces an echo on the sound and fades out at the desired rate.

FMOD_DSP_TYPE_FADER

This unit pans and scales the volume of a unit.

FMOD_DSP_TYPE_FLANGE

This unit produces a flange effect on the sound.

FMOD_DSP_TYPE_DISTORTION

This unit distorts the sound.

FMOD_DSP_TYPE_NORMALIZE

This unit normalizes or amplifies the sound to a certain level.

FMOD_DSP_TYPE_LIMITER

This unit limits the sound to a certain level.

FMOD_DSP_TYPE_PARAMEQ

This unit attenuates or amplifies a selected frequency range. Deprecated and will be removed in a future release (see FMOD_DSP_PARAMEQ remarks for alternatives).

FMOD_DSP_TYPE_PITCHSHIFT

This unit bends the pitch of a sound without changing the speed of playback.

FMOD_DSP_TYPE_CHORUS

This unit produces a chorus effect on the sound.

FMOD_DSP_TYPE_VSTPLUGIN

This unit allows the use of Steinberg VST plugins

FMOD_DSP_TYPE_WINAMPPLUGIN

This unit allows the use of Nullsoft Winamp plugins

FMOD_DSP_TYPE_ITECHO

This unit produces an echo on the sound and fades out at the desired rate as is used in Impulse Tracker.

FMOD_DSP_TYPE_COMPRESSOR

This unit implements dynamic compression (linked/unlinked multichannel, wideband)

FMOD_DSP_TYPE_SFXREVERB

This unit implements SFX reverb

FMOD_DSP_TYPE_LOWPASS_SIMPLE

This unit filters sound using a simple lowpass with no resonance, but has flexible cutoff and is fast. Deprecated and will be removed in a future release (see FMOD_DSP_LOWPASS_SIMPLE remarks for alternatives).

FMOD_DSP_TYPE_DELAY

This unit produces different delays on individual channels of the sound.

FMOD_DSP_TYPE_TREMOLO

This unit produces a tremolo / chopper effect on the sound.

FMOD_DSP_TYPE_LADSPAPLUGIN

Unsupported / Deprecated.

FMOD_DSP_TYPE_SEND

This unit sends a copy of the signal to a return DSP anywhere in the DSP tree.

FMOD_DSP_TYPE_RETURN

This unit receives signals from a number of send DSPs.

FMOD_DSP_TYPE_HIGHPASS_SIMPLE

This unit filters sound using a simple highpass with no resonance, but has flexible cutoff and is fast. Deprecated and will be removed in a future release (see FMOD_DSP_HIGHPASS_SIMPLE remarks for alternatives).

FMOD_DSP_TYPE_PAN

This unit pans the signal, possibly upmixing or downmixing as well.

FMOD_DSP_TYPE_THREE_EQ

This unit is a three-band equalizer.

FMOD_DSP_TYPE_FFT

This unit simply analyzes the signal and provides spectrum information back through getParameter.

FMOD_DSP_TYPE_LOUDNESS_METER

This unit analyzes the loudness and true peak of the signal.

FMOD_DSP_TYPE_ENVELOPEFOLLOWER

This unit tracks the envelope of the input/sidechain signal. Deprecated and will be removed in a future release.

FMOD_DSP_TYPE_CONVOLUTIONREVERB

This unit implements convolution reverb.

FMOD_DSP_TYPE_CHANNELMIX

This unit provides per signal channel gain, and output channel mapping to allow 1 multichannel signal made up of many groups of signals to map to a single output signal.

FMOD_DSP_TYPE_TRANSCEIVER

This unit 'sends' and 'receives' from a selection of up to 32 different slots. It is like a send/return but it uses global slots rather than returns as the destination. It also has other features. Multiple transceivers can receive from a single channel, or multiple transceivers can send to a single channel, or a combination of both.

FMOD_DSP_TYPE_OBJECTPAN

This unit sends the signal to a 3d object encoder like Dolby Atmos. Supports a subset of the FMOD_DSP_TYPE_PAN parameters.

FMOD_DSP_TYPE_MULTIBAND_EQ

This unit is a flexible five band parametric equalizer.

FMOD_DSP_TYPE_MAX

Maximum number of pre-defined DSP types.

Remarks

To get them to be active, first create the unit, then add it somewhere into the DSP network, either at the front of the network near the soundcard unit to affect the global output (by using System::getDSPHead), or on a single channel (using Channel::getDSPHead).

See Also



Version 1.10.03 Built on Feb 1, 2018