Firelight Technologies FMOD Studio API
Studio::System::setListenerAttributes
Sets the position, velocity and orientation of the 3D sound listener.
C++ Syntax
FMOD_RESULT Studio::System::setListenerAttributes(
int listener,
FMOD_3D_ATTRIBUTES *attributes
);
C Syntax
FMOD_RESULT FMOD_Studio_System_SetListenerAttributes(
FMOD_STUDIO_SYSTEM *system,
int listener,
FMOD_3D_ATTRIBUTES *attributes
);
C# Syntax
RESULT Studio.System.setListenerAttributes(
int listener,
_3D_ATTRIBUTES attributes
);
JavaScript Syntax
System.setListenerAttributes(
listener,
attributes
);
Parameters
- listener
- Listener index. Specify 0 if there is only 1 listener.
- attributes
- The 3D attributes for the listener. See FMOD_3D_ATTRIBUTES.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
This should be called every game tick, or at least whenever the listener moves.
See Also
- Studio::EventInstance::set3DAttributes
- Studio::System::setNumListeners
- Studio::System::setListenerWeight
- Studio::System::getListenerAttributes
Version 1.10.03 Built on Feb 1, 2018