Firelight Technologies FMOD Studio API
Studio::EventInstance::triggerCue
Triggers a cue on the event, which allows the timeline cursor to move past sustain points.
C++ Syntax
FMOD_RESULT Studio::EventInstance::triggerCue();
C Syntax
FMOD_RESULT FMOD_Studio_EventInstance_TriggerCue(FMOD_STUDIO_EVENTINSTANCE *eventinstance);
C# Syntax
RESULT Studio.EventInstance.triggerCue();
JavaScript Syntax
EventInstance.triggerCue();
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
Triggering cues makes the timeline cursor continue past sustain points. The cue can be triggered ahead of time; for each time it is triggered, the timeline cursor will continue past one more sustain point.
This function returns FMOD_ERR_EVENT_NOTFOUND if the event has no sustain points.
See Also
Version 1.10.03 Built on Feb 1, 2018