Firelight Technologies FMOD Studio API
SoundGroup::setMuteFadeSpeed
Specify a time in seconds for FMOD_SOUNDGROUP_BEHAVIOR_MUTE behavior to fade with. By default there is no fade.
When more sounds are playing in a SoundGroup than are specified with SoundGroup::setMaxAudible, the least important sound (ie lowest priority / lowest audible volume due to 3D position, volume etc) will fade to silence if FMOD_SOUNDGROUP_BEHAVIOR_MUTE is used, and any previous sounds that were silent because of this rule will fade in if they are more important.
C++ Syntax
FMOD_RESULT SoundGroup::setMuteFadeSpeed(
float speed
);
C Syntax
FMOD_RESULT FMOD_SoundGroup_SetMuteFadeSpeed(
FMOD_SOUNDGROUP *soundgroup,
float speed
);
C# Syntax
RESULT SoundGroup.setMuteFadeSpeed(
float speed
);
JavaScript Syntax
SoundGroup.setMuteFadeSpeed(
speed
);
Parameters
- speed
- Fade time in seconds (1.0 = 1 second). Default = 0.0. (no fade).
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
If a mode besides FMOD_SOUNDGROUP_BEHAVIOR_MUTE is used, the fade speed is ignored.
See Also
- SoundGroup::getMuteFadeSpeed
- SoundGroup::setMaxAudibleBehavior
- SoundGroup::getMaxAudibleBehavior
- SoundGroup::setMaxAudible
- SoundGroup::getMaxAudible
- System::createSoundGroup
- System::getMasterSoundGroup
Version 1.10.03 Built on Feb 1, 2018