Firelight Technologies FMOD Studio API
Studio::System::loadCommandReplay
Playback Studio commands that have previously been recorded to file.
C++ Syntax
FMOD_RESULT Studio::System::loadCommandReplay(
const char *filename,
FMOD_STUDIO_COMMANDREPLAY_FLAGS flags
);
C Syntax
FMOD_RESULT FMOD_Studio_System_LoadCommandReplay(
FMOD_STUDIO_SYSTEM *system,
const char *filename,
FMOD_STUDIO_COMMANDREPLAY_FLAGS flags
);
C# Syntax
RESULT Studio.System.loadCommandReplay(
string path,
COMMANDREPLAY_FLAGS flags,
out CommandReplay replay
);
JavaScript Syntax
System.loadCommandReplay(
filename,
flags,
playback // writes value to playback.val
);
Parameters
- filename
- The filename to load the command replay file from.
- flags
- Flags that control the command replay.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
- FMOD_STUDIO_COMMANDREPLAY_FLAGS
- Studio::System::startCommandCapture
- Studio::System::stopCommandCapture
- Studio::CommandReplay::start
- Studio::CommandReplay::stop
- Studio::CommandReplay::release
Version 1.10.03 Built on Feb 1, 2018