Firelight Technologies FMOD Studio API
System::getMasterSoundGroup
Retrieves the default sound group, where all sounds are placed when they are created.
C++ Syntax
FMOD_RESULT System::getMasterSoundGroup(
FMOD::SoundGroup **soundgroup
);
C Syntax
FMOD_RESULT FMOD_System_GetMasterSoundGroup(
FMOD_SYSTEM *system,
FMOD_SOUNDGROUP **soundgroup
);
C# Syntax
RESULT System.getMasterSoundGroup(
out SoundGroup soundgroup
);
JavaScript Syntax
System.getMasterSoundGroup(
soundgroup // writes value to soundgroup.val
);
Parameters
- soundgroup
- Address of a pointer to a SoundGroup object to receive the master sound group.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
If a user based soundgroup is deleted/released, the sounds will be put back into this sound group.
See Also
- SoundGroup::release
- SoundGroup::getSystemObject
- SoundGroup::setMaxAudible
- SoundGroup::getMaxAudible
- SoundGroup::getName
- SoundGroup::getNumSounds
- SoundGroup::getSound
- SoundGroup::getNumPlaying
- SoundGroup::setUserData
- SoundGroup::getUserData
Version 1.10.03 Built on Feb 1, 2018