Firelight Technologies FMOD Studio API
ChannelGroup::get3DOcclusion
Retrieves the occlusion factors.
C++ Syntax
FMOD_RESULT ChannelGroup::get3DOcclusion(
float *directocclusion,
float *reverbocclusion
);
C Syntax
FMOD_RESULT FMOD_ChannelGroup_Get3DOcclusion(
FMOD_CHANNELGROUP *channelgroup,
float *directocclusion,
float *reverbocclusion
);
C# Syntax
RESULT ChannelGroup.get3DOcclusion(
out float directocclusion,
out float reverbocclusion
);
JavaScript Syntax
ChannelGroup.get3DOcclusion(
directocclusion, // writes value to directocclusion.val
reverbocclusion // writes value to reverbocclusion.val
);
Parameters
- directocclusion
- Address of a variable that receives the occlusion factor for the direct path.
- reverbocclusion
- Address of a variable that receives the occlusion factor for the reverb mix.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018