Firelight Technologies FMOD Studio API
System::registerDSP
Register a user-defined DSP effect for use with the System. This function allows you to register statically-linked DSP effects. Once registered, you can create instances of the DSP effect by using System::createDSPByPlugin.
C++ Syntax
FMOD_RESULT System::registerDSP(
const FMOD_DSP_DESCRIPTION *description,
unsigned int *handle
);
C Syntax
FMOD_RESULT FMOD_System_RegisterDSP(
FMOD_SYSTEM *system,
const FMOD_DSP_DESCRIPTION *description,
unsigned int *handle
);
C# Syntax
RESULT System.registerDSP(
ref DSP_DESCRIPTION description,
out uint handle
);
JavaScript Syntax
System.registerDSP(
description,
handle
);
Parameters
- description
- Address of an FMOD_DSP_DESCRIPTION structure, containing information about the DSP effect. Some members of FMOD_DSP_DESCRIPTION are referenced directly inside FMOD so the structure should be allocated statically or at least remain in memory for the lifetime of the system.
- handle
- Address of a variable to receive the plugin handle of the newly-registered DSP effect.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
- FMOD_DSP_DESCRIPTION
- System::createDSPByPlugin
- System::getNumPlugins
- System::getPluginInfo
- System::registerCodec
Version 1.10.03 Built on Feb 1, 2018