Firelight Technologies FMOD Studio API
Reverb3D::setProperties
Sets reverb parameters for the current reverb object.
Reverb parameters can be set manually, or automatically using the pre-defined presets given in the fmod_common.h header.
C++ Syntax
FMOD_RESULT Reverb3D::setProperties(
const FMOD_REVERB_PROPERTIES *properties
);
C Syntax
FMOD_RESULT FMOD_Reverb3D_SetProperties(
FMOD_REVERB3D *reverb3d,
const FMOD_REVERB_PROPERTIES *properties
);
C# Syntax
RESULT Reverb3D.setProperties(
ref REVERB_PROPERTIES properties
);
JavaScript Syntax
Reverb3D.setProperties(
properties
);
Parameters
- properties
- Address of an FMOD_REVERB_PROPERTIES structure which defines the attributes for the reverb.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018