Firelight Technologies FMOD Studio API
ChannelGroup::get3DMinMaxDistance
Retrieves the minimum and maximum audible distance.
C++ Syntax
FMOD_RESULT ChannelGroup::get3DMinMaxDistance(
float *mindistance,
float *maxdistance
);
C Syntax
FMOD_RESULT FMOD_ChannelGroup_Get3DMinMaxDistance(
FMOD_CHANNELGROUP *channelgroup,
float *mindistance,
float *maxdistance
);
C# Syntax
RESULT ChannelGroup.get3DMinMaxDistance(
out float mindistance,
out float maxdistance
);
JavaScript Syntax
ChannelGroup.get3DMinMaxDistance(
mindistance, // writes value to mindistance.val
maxdistance // writes value to maxdistance.val
);
Parameters
- mindistance
- Address of a variable that receives the minimum volume distance in 'units' (see remarks). Optional, specify 0 or NULL to ignore.
- maxdistance
- Address of a variable that receives the maximum volume distance in 'units' (see remarks). Optional, specify 0 or NULL to ignore.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
A 'distance unit' is specified by System::set3DSettings. By default this is set to meters which is a distance scale of 1.0.
See Also
Version 1.10.03 Built on Feb 1, 2018