Firelight Technologies FMOD Studio API
FMOD_DSP_FLANGE
Parameter types for the FMOD_DSP_TYPE_FLANGE filter.
C/C++ Syntax
typedef enum {
FMOD_DSP_FLANGE_MIX,
FMOD_DSP_FLANGE_DEPTH,
FMOD_DSP_FLANGE_RATE
} FMOD_DSP_FLANGE;
JavaScript Syntax
FMOD.DSP_FLANGE_MIX
FMOD.DSP_FLANGE_DEPTH
FMOD.DSP_FLANGE_RATE
Values
FMOD_DSP_FLANGE_MIX
(Type:float) - Percentage of wet signal in mix. 0 to 100. Default = 50.
FMOD_DSP_FLANGE_DEPTH
(Type:float) - Flange depth (percentage of 40ms delay). 0.01 to 1.0. Default = 1.0.
FMOD_DSP_FLANGE_RATE
(Type:float) - Flange speed in hz. 0.0 to 20.0. Default = 0.1.
Remarks
Flange is an effect where the signal is played twice at the same time, and one copy slides back and forth creating a whooshing or flanging effect.
As there are 2 copies of the same signal, by default each signal is given 50% mix, so that the total is not louder than the original unaffected signal.
Flange depth is a percentage of a 10ms shift from the original signal. Anything above 10ms is not considered flange because to the ear it begins to 'echo' so 10ms is the highest value possible.
See Also
Version 1.10.03 Built on Feb 1, 2018