FMOD_DSP_FLANGE

FMOD Studio API

Firelight Technologies FMOD Studio API

FMOD_DSP_FLANGE

Parameter types for the FMOD_DSP_TYPE_FLANGE filter.

C/C++ Syntax

typedef enum {
  FMOD_DSP_FLANGE_MIX,
  FMOD_DSP_FLANGE_DEPTH,
  FMOD_DSP_FLANGE_RATE
} FMOD_DSP_FLANGE;

JavaScript Syntax

FMOD.DSP_FLANGE_MIX
FMOD.DSP_FLANGE_DEPTH
FMOD.DSP_FLANGE_RATE

Values

FMOD_DSP_FLANGE_MIX

(Type:float) - Percentage of wet signal in mix. 0 to 100. Default = 50.

FMOD_DSP_FLANGE_DEPTH

(Type:float) - Flange depth (percentage of 40ms delay). 0.01 to 1.0. Default = 1.0.

FMOD_DSP_FLANGE_RATE

(Type:float) - Flange speed in hz. 0.0 to 20.0. Default = 0.1.

Remarks

Flange is an effect where the signal is played twice at the same time, and one copy slides back and forth creating a whooshing or flanging effect.
As there are 2 copies of the same signal, by default each signal is given 50% mix, so that the total is not louder than the original unaffected signal.

Flange depth is a percentage of a 10ms shift from the original signal. Anything above 10ms is not considered flange because to the ear it begins to 'echo' so 10ms is the highest value possible.

See Also




Version 1.10.03 Built on Feb 1, 2018