Firelight Technologies FMOD Studio API
ChannelGroup::get3DDistanceFilter
Retrieve the settings for the 3D distance filter properties for a Channel or Channel Group.
C++ Syntax
FMOD_RESULT ChannelGroup::get3DDistanceFilter(
bool *custom,
float *customLevel,
float *centerFreq
);
C Syntax
FMOD_RESULT FMOD_ChannelGroup_Get3DDistanceFilter(
FMOD_CHANNELGROUP *channelgroup,
FMOD_BOOL *custom,
float *customLevel,
float *centerFreq
);
C# Syntax
RESULT ChannelGroup.get3DDistanceFilter(
out bool custom,
out float customLevel,
out float centerFreq
);
JavaScript Syntax
ChannelGroup.get3DDistanceFilter(
custom, // writes value to custom.val
customLevel, // writes value to customLevel.val
centerFreq // writes value to centerFreq.val
);
Parameters
- custom
- Address of a variable to receive the enabled/disabled state of the FMOD distance rolloff calculation. Default = false.
- customLevel
- Address of a variable to receive the manual user attenuation, where 1.0 = no attenuation and 0 = complete attenuation. Default = 1.0.
- centerFreq
- Address of a variable to receive center frequency in hz for the high-pass filter used to simulate distance attenuation, from 10.0 to 22050.0. Default = 1500.0.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018