Firelight Technologies FMOD Studio API
SoundGroup::getMaxAudibleBehavior
Retrieves the current max audible behavior method.
C++ Syntax
FMOD_RESULT SoundGroup::getMaxAudibleBehavior(
FMOD_SOUNDGROUP_BEHAVIOR *behavior
);
C Syntax
FMOD_RESULT FMOD_SoundGroup_GetMaxAudibleBehavior(
FMOD_SOUNDGROUP *soundgroup,
FMOD_SOUNDGROUP_BEHAVIOR *behavior
);
C# Syntax
RESULT SoundGroup.getMaxAudibleBehavior(
out SOUNDGROUP_BEHAVIOR behavior
);
JavaScript Syntax
SoundGroup.getMaxAudibleBehavior(
behavior // writes value to behavior.val
);
Parameters
- behavior
- Address of a variable to receive the current sound group max playbacks behavior. Default is FMOD_SOUNDGROUP_BEHAVIOR_FAIL.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
- FMOD_SOUNDGROUP_BEHAVIOR
- SoundGroup::setMaxAudibleBehavior
- SoundGroup::setMaxAudible
- SoundGroup::getMaxAudible
- SoundGroup::setMuteFadeSpeed
- SoundGroup::getMuteFadeSpeed
- System::createSoundGroup
- System::getMasterSoundGroup
Version 1.10.03 Built on Feb 1, 2018