Firelight Technologies FMOD Studio API
System::get3DSettings
Retrieves the global doppler scale, distance factor and rolloff scale for all 3D sound in FMOD.
C++ Syntax
FMOD_RESULT System::get3DSettings(
float *dopplerscale,
float *distancefactor,
float *rolloffscale
);
C Syntax
FMOD_RESULT FMOD_System_Get3DSettings(
FMOD_SYSTEM *system,
float *dopplerscale,
float *distancefactor,
float *rolloffscale
);
C# Syntax
RESULT System.get3DSettings(
out float dopplerscale,
out float distancefactor,
out float rolloffscale
);
JavaScript Syntax
System.get3DSettings(
dopplerscale, // writes value to dopplerscale.val
distancefactor, // writes value to distancefactor.val
rolloffscale // writes value to rolloffscale.val
);
Parameters
- dopplerscale
- Address of a variable that receives the scaling factor for doppler shift. Optional. Specify 0 or NULL to ignore.
- distancefactor
- Address of a variable that receives the relative distance factor to FMOD's units. Optional. Specify 0 or NULL to ignore.
- rolloffscale
- Address of a variable that receives the scaling factor for 3D sound rolloff or attenuation. Optional. Specify 0 or NULL to ignore.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018