ChannelControl::set3DAttributes

FMOD Studio API

Firelight Technologies FMOD Studio API

ChannelControl::set3DAttributes

Sets the position and velocity used to apply panning, attenuation and doppler.

C++ Syntax

FMOD_RESULT ChannelControl::set3DAttributes(
  const FMOD_VECTOR *pos,
  const FMOD_VECTOR *vel,
  const FMOD_VECTOR *alt_pan_pos
);

Parameters

pos

Position in 3D space used for panning and attenuation. Optional, specify 0 or NULL to ignore.

vel

Velocity in 'distance units per second' (see remarks) in 3D space. Optional, specify 0 or NULL to ignore.

alt_pan_pos

(Unimplemented).

Return Values

If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.

Remarks

A 'distance unit' is specified by System::set3DSettings. By default this is set to meters which is a distance scale of 1.0.

For a stereo 3D sound, you can set the spread of the left/right parts in speaker space by using ChannelControl::set3DSpread.

Vectors should use your chosen coordinate system, see 3D sounds for more information.

See Also




Version 1.10.03 Built on Feb 1, 2018