Firelight Technologies FMOD Studio API
Channel::get3DAttributes
Retrieves the position and velocity used to apply panning, attenuation and doppler.
C++ Syntax
FMOD_RESULT Channel::get3DAttributes(
FMOD_VECTOR *pos,
FMOD_VECTOR *vel,
FMOD_VECTOR *alt_pan_pos
);
C Syntax
FMOD_RESULT FMOD_Channel_Get3DAttributes(
FMOD_CHANNEL *channel,
FMOD_VECTOR *pos,
FMOD_VECTOR *vel,
FMOD_VECTOR *alt_pan_pos
);
C# Syntax
RESULT Channel.get3DAttributes(
out VECTOR pos,
out VECTOR vel,
out VECTOR alt_pan_pos
);
JavaScript Syntax
Channel.get3DAttributes(
pos, // writes value to pos.val
vel, // writes value to vel.val
alt_pan_pos // writes value to alt_pan_pos.val
);
Parameters
- pos
- Address of a variable that receives the position in 3D space used for panning and attenuation. Optional, specify 0 or NULL to ignore.
- vel
- Address of a variable that receives the velocity in 'distance units per second' (see remarks) in 3D space. Optional, specify 0 or NULL to ignore.
- alt_pan_pos
- (Unimplemented).
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
A 'distance unit' is specified by System::set3DSettings. By default this is set to meters which is a distance scale of 1.0.
See Also
Version 1.10.03 Built on Feb 1, 2018