Firelight Technologies FMOD Studio API
Sound::getFormat
Returns format information about the sound.
C++ Syntax
FMOD_RESULT Sound::getFormat(
FMOD_SOUND_TYPE *type,
FMOD_SOUND_FORMAT *format,
int *channels,
int *bits
);
C Syntax
FMOD_RESULT FMOD_Sound_GetFormat(
FMOD_SOUND *sound,
FMOD_SOUND_TYPE *type,
FMOD_SOUND_FORMAT *format,
int *channels,
int *bits
);
C# Syntax
RESULT Sound.getFormat(
out SOUND_TYPE type,
out SOUND_FORMAT format,
out int channels,
out int bits
);
JavaScript Syntax
Sound.getFormat(
type, // writes value to type.val
format, // writes value to format.val
channels, // writes value to channels.val
bits // writes value to bits.val
);
Parameters
- type
- Address of a variable that receives the type of sound. Optional. Specify 0 or NULL to ignore.
- format
- Address of a variable that receives the format of the sound. Optional. Specify 0 or NULL to ignore.
- channels
- Address of a variable that receives the number of channels for the sound. Optional. Specify 0 or NULL to ignore.
- bits
- Address of a variable that receives the number of bits per sample for the sound. This corresponds to FMOD_SOUND_FORMAT but is provided as an integer format for convenience. Optional. Specify 0 or NULL to ignore.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018