Firelight Technologies FMOD Studio API
Sound::getLoopPoints
Retrieves the loop points for a sound.
C++ Syntax
FMOD_RESULT Sound::getLoopPoints(
unsigned int *loopstart,
FMOD_TIMEUNIT loopstarttype,
unsigned int *loopend,
FMOD_TIMEUNIT loopendtype
);
C Syntax
FMOD_RESULT FMOD_Sound_GetLoopPoints(
FMOD_SOUND *sound,
unsigned int *loopstart,
FMOD_TIMEUNIT loopstarttype,
unsigned int *loopend,
FMOD_TIMEUNIT loopendtype
);
C# Syntax
RESULT Sound.getLoopPoints(
out uint loopstart,
TIMEUNIT loopstarttype,
out uint loopend,
TIMEUNIT loopendtype
);
JavaScript Syntax
Sound.getLoopPoints(
loopstart, // writes value to loopstart.val
loopstarttype,
loopend, // writes value to loopend.val
loopendtype
);
Parameters
- loopstart
- Address of a variable to receive the loop start point. This point in time is played, so it is inclusive. Optional. Specify 0 or NULL to ignore.
- loopstarttype
- The time format used for the returned loop start point. See FMOD_TIMEUNIT.
- loopend
- Address of a variable to receive the loop end point. This point in time is played, so it is inclusive. Optional. Specify 0 or NULL to ignore.
- loopendtype
- The time format used for the returned loop end point. See FMOD_TIMEUNIT.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018