Firelight Technologies FMOD Studio API
Sound::setUserData
Sets a user value that the Sound object will store internally. Can be retrieved with Sound::getUserData.
C++ Syntax
FMOD_RESULT Sound::setUserData(
void *userdata
);
C Syntax
FMOD_RESULT FMOD_Sound_SetUserData(
FMOD_SOUND *sound,
void *userdata
);
C# Syntax
RESULT Sound.setUserData(
IntPtr userdata
);
JavaScript Syntax
Sound.setUserData(
userdata
);
Parameters
- userdata
- Address of user data that the user wishes stored within the Sound object.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
This function is primarily used in case the user wishes to 'attach' data to an FMOD object.
It can be useful if an FMOD callback passes an object of this type as a parameter, and the user does not know which object it is (if many of these types of objects exist). Using Sound::getUserData would help in the identification of the object.
See Also
Version 1.10.03 Built on Feb 1, 2018