Firelight Technologies FMOD Studio API
Reverb3D::release
Releases the memory for a reverb object and makes it inactive.
C++ Syntax
FMOD_RESULT Reverb3D::release();
C Syntax
FMOD_RESULT FMOD_Reverb3D_Release(FMOD_REVERB3D *reverb3d);
C# Syntax
RESULT Reverb3D.release();
JavaScript Syntax
Reverb3D.release();
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
If no reverb objects are created, the ambient reverb will be the only audible reverb. By default this ambient reverb setting is set to OFF.
See Also
Version 1.10.03 Built on Feb 1, 2018