Reverb3D::release

FMOD Studio API

Firelight Technologies FMOD Studio API

Reverb3D::release

Releases the memory for a reverb object and makes it inactive.

C++ Syntax

FMOD_RESULT Reverb3D::release();

C Syntax

FMOD_RESULT FMOD_Reverb3D_Release(FMOD_REVERB3D *reverb3d);

C# Syntax

RESULT Reverb3D.release();

JavaScript Syntax

Reverb3D.release();

Return Values

If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.

Remarks

If no reverb objects are created, the ambient reverb will be the only audible reverb. By default this ambient reverb setting is set to OFF.

See Also




Version 1.10.03 Built on Feb 1, 2018