Firelight Technologies FMOD Studio API
System::get3DListenerAttributes
This retrieves the position, velocity and orientation of the specified 3D sound listener.
C++ Syntax
FMOD_RESULT System::get3DListenerAttributes(
int listener,
FMOD_VECTOR *pos,
FMOD_VECTOR *vel,
FMOD_VECTOR *forward,
FMOD_VECTOR *up
);
C Syntax
FMOD_RESULT FMOD_System_Get3DListenerAttributes(
FMOD_SYSTEM *system,
int listener,
FMOD_VECTOR *pos,
FMOD_VECTOR *vel,
FMOD_VECTOR *forward,
FMOD_VECTOR *up
);
C# Syntax
RESULT System.get3DListenerAttributes(
int listener,
out VECTOR pos,
out VECTOR vel,
out VECTOR forward,
out VECTOR up
);
JavaScript Syntax
System.get3DListenerAttributes(
listener,
pos, // writes value to pos.val
vel, // writes value to vel.val
forward, // writes value to forward.val
up // writes value to up.val
);
Parameters
- listener
- Listener ID in a multi-listener environment. Specify 0 if there is only 1 listener.
- pos
- Address of a variable that receives the position of the listener in world space, measured in distance units. Optional. Specify 0 or NULL to ignore.
- vel
- Address of a variable that receives the velocity of the listener measured in distance units per second. Optional. Specify 0 or NULL to ignore.
- forward
- Address of a variable that receives the forwards orientation of the listener. Optional. Specify 0 or NULL to ignore.
- up
- Address of a variable that receives the upwards orientation of the listener. Optional. Specify 0 or NULL to ignore.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
NOTE! Users of the Studio API should call Studio::System::getListenerAttributes instead of this function.
See Also
Version 1.10.03 Built on Feb 1, 2018