Firelight Technologies FMOD Studio API
ChannelGroup::setPaused
Sets the paused state.
C++ Syntax
FMOD_RESULT ChannelGroup::setPaused(
bool paused
);
C Syntax
FMOD_RESULT FMOD_ChannelGroup_SetPaused(
FMOD_CHANNELGROUP *channelgroup,
FMOD_BOOL paused
);
C# Syntax
RESULT ChannelGroup.setPaused(
bool paused
);
JavaScript Syntax
ChannelGroup.setPaused(
paused
);
Parameters
- paused
- Paused state, true = paused, false = unpaused.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
Each channel and channel group has its own paused state, pausing a channel group will pause all contained channels but will not affect their individual setting. Calling ChannelControl::getPaused will always return the value you set.
See Also
Version 1.10.03 Built on Feb 1, 2018