FMOD_DSP_CONVOLUTION_REVERB

FMOD Studio API

Firelight Technologies FMOD Studio API

FMOD_DSP_CONVOLUTION_REVERB

Parameter types for the FMOD_DSP_TYPE_CONVOLUTIONREVERB filter.

C/C++ Syntax

typedef enum {
  FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR,
  FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET,
  FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY,
  FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED
} FMOD_DSP_CONVOLUTION_REVERB;

JavaScript Syntax

FMOD.DSP_CONVOLUTION_REVERB_PARAM_IR
FMOD.DSP_CONVOLUTION_REVERB_PARAM_WET
FMOD.DSP_CONVOLUTION_REVERB_PARAM_DRY
FMOD.DSP_CONVOLUTION_REVERB_PARAM_LINKED

Values

FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR

(Type:data) - [w] Array of signed 16-bit (short) PCM data to be used as reverb IR. First member of the array should be a 16 bit value (short) which specifies the number of channels. Array looks like [index 0=numchannels][index 1+ = raw 16 bit PCM data]. Data is copied internally so source can be freed.

FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET

(Type:float) - [r/w] Volume of echo signal to pass to output in dB. -80.0 to 10.0. Default = 0.

FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY

(Type:float) - [r/w] Original sound volume in dB. -80.0 to 10.0. Default = 0.

FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED

(Type:bool) - [r/w] Linked - channels are mixed together before processing through the reverb. Default = TRUE.

Remarks

Convolution Reverb reverb IR.

See Also




Version 1.10.03 Built on Feb 1, 2018