Firelight Technologies FMOD Studio API
FMOD_DSP_CONVOLUTION_REVERB
Parameter types for the FMOD_DSP_TYPE_CONVOLUTIONREVERB filter.
C/C++ Syntax
typedef enum {
FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR,
FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET,
FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY,
FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED
} FMOD_DSP_CONVOLUTION_REVERB;
JavaScript Syntax
FMOD.DSP_CONVOLUTION_REVERB_PARAM_IR
FMOD.DSP_CONVOLUTION_REVERB_PARAM_WET
FMOD.DSP_CONVOLUTION_REVERB_PARAM_DRY
FMOD.DSP_CONVOLUTION_REVERB_PARAM_LINKED
Values
FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR
(Type:data) - [w] Array of signed 16-bit (short) PCM data to be used as reverb IR. First member of the array should be a 16 bit value (short) which specifies the number of channels. Array looks like [index 0=numchannels][index 1+ = raw 16 bit PCM data]. Data is copied internally so source can be freed.
FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET
(Type:float) - [r/w] Volume of echo signal to pass to output in dB. -80.0 to 10.0. Default = 0.
FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY
(Type:float) - [r/w] Original sound volume in dB. -80.0 to 10.0. Default = 0.
FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED
(Type:bool) - [r/w] Linked - channels are mixed together before processing through the reverb. Default = TRUE.
Remarks
Convolution Reverb reverb IR.
See Also
- DSP::setParameterFloat
- DSP::getParameterFloat
- DSP::setParameterData
- DSP::getParameterData
- FMOD_DSP_TYPE
Version 1.10.03 Built on Feb 1, 2018