Firelight Technologies FMOD Studio API
Studio::CommandReplay::setPaused
Sets the replay paused or unpaused.
C++ Syntax
FMOD_RESULT Studio::CommandReplay::setPaused(
bool paused
);
C Syntax
FMOD_RESULT FMOD_Studio_CommandReplay_SetPaused(
FMOD_STUDIO_COMMANDREPLAY *commandreplay,
FMOD_BOOL paused
);
C# Syntax
RESULT Studio.CommandReplay.setPaused(
bool paused
);
JavaScript Syntax
CommandReplay.setPaused(
paused
);
Parameters
- paused
- The desired pause state. true = pause, false = unpause.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
When paused the replay will no longer contiune to issue replay commands.
See Also
Version 1.10.03 Built on Feb 1, 2018