Firelight Technologies FMOD Studio API
SoundGroup::getSystemObject
Retrieves the parent System object that was used to create this object.
C++ Syntax
FMOD_RESULT SoundGroup::getSystemObject(
FMOD::System **system
);
C Syntax
FMOD_RESULT FMOD_SoundGroup_GetSystemObject(
FMOD_SOUNDGROUP *soundgroup,
FMOD_SYSTEM **system
);
C# Syntax
RESULT SoundGroup.getSystemObject(
out System system
);
JavaScript Syntax
SoundGroup.getSystemObject(
system // writes value to system.val
);
Parameters
- system
- Address of a pointer that receives the System object.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018