Firelight Technologies FMOD Studio API
ChannelGroup::stop
Stops the channel (or all channels in the channel group) from playing. Makes it available for re-use by the priority system.
C++ Syntax
FMOD_RESULT ChannelGroup::stop();
C Syntax
FMOD_RESULT FMOD_ChannelGroup_Stop(FMOD_CHANNELGROUP *channelgroup);
C# Syntax
RESULT ChannelGroup.stop();
JavaScript Syntax
ChannelGroup.stop();
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018