Firelight Technologies FMOD Studio API
System::getSpeakerPosition
Retrieves the current speaker position information for the selected speaker.
C++ Syntax
FMOD_RESULT System::getSpeakerPosition(
FMOD_SPEAKER speaker,
float *x,
float *y,
bool *active
);
C Syntax
FMOD_RESULT FMOD_System_GetSpeakerPosition(
FMOD_SYSTEM *system,
FMOD_SPEAKER speaker,
float *x,
float *y,
FMOD_BOOL *active
);
C# Syntax
RESULT System.getSpeakerPosition(
SPEAKER speaker,
out float x,
out float y,
out bool active
);
JavaScript Syntax
System.getSpeakerPosition(
speaker,
x, // writes value to x.val
y, // writes value to y.val
active // writes value to active.val
);
Parameters
- speaker
- The selected speaker of interest to return the x and y position.
- x
- Address of a variable that receives the 2D X position relative to the listener. Optional. Specify 0 or NULL to ignore.
- y
- Address of a variable that receives the 2D Y position relative to the listener. Optional. Specify 0 or NULL to ignore.
- active
- Address of a variable that receives the active state of a speaker.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
See the System::setSpeakerPosition for more information on speaker positioning.
See Also
Version 1.10.03 Built on Feb 1, 2018