Firelight Technologies FMOD Studio API
Geometry::setPolygonVertex
Alters the position of a polygon's vertex inside a geometry object.
C++ Syntax
FMOD_RESULT Geometry::setPolygonVertex(
int index,
int vertexindex,
const FMOD_VECTOR *vertex
);
C Syntax
FMOD_RESULT FMOD_Geometry_SetPolygonVertex(
FMOD_GEOMETRY *geometry,
int index,
int vertexindex,
const FMOD_VECTOR *vertex
);
C# Syntax
RESULT Geometry.setPolygonVertex(
int index,
int vertexindex,
ref VECTOR vertex
);
JavaScript Syntax
Geometry.setPolygonVertex(
index,
vertexindex,
vertex
);
Parameters
- index
- Polygon index. This must be in the range of 0 to Geometry::getNumPolygons minus 1.
- vertexindex
- Vertex index inside the polygon. This must be in the range of 0 to Geometry::getPolygonNumVertices minus 1.
- vertex
- Address of an FMOD_VECTOR which holds the new vertex location.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
Note! There may be some significant overhead with this function as it may cause some reconfiguration of internal data structures used to speed up sound-ray testing.
You may get better results if you want to modify your object by using Geometry::setPosition, Geometry::setScale and Geometry::setRotation.
See Also
- Geometry::getPolygonNumVertices
- Geometry::getPolygonNumVertices
- Geometry::setPosition
- Geometry::setScale
- Geometry::setRotation
- Geometry::getNumPolygons
- FMOD_VECTOR
Version 1.10.03 Built on Feb 1, 2018