Firelight Technologies FMOD Studio API
FMOD_STUDIO_LOADING_STATE
These values describe the loading status of various objects.
C/C++ Syntax
typedef enum {
FMOD_STUDIO_LOADING_STATE_UNLOADING,
FMOD_STUDIO_LOADING_STATE_UNLOADED,
FMOD_STUDIO_LOADING_STATE_LOADING,
FMOD_STUDIO_LOADING_STATE_LOADED,
FMOD_STUDIO_LOADING_STATE_ERROR
} FMOD_STUDIO_LOADING_STATE;
JavaScript Syntax
FMOD.STUDIO_LOADING_STATE_UNLOADING
FMOD.STUDIO_LOADING_STATE_UNLOADED
FMOD.STUDIO_LOADING_STATE_LOADING
FMOD.STUDIO_LOADING_STATE_LOADED
FMOD.STUDIO_LOADING_STATE_ERROR
FMOD.STUDIO_LOADING_STATE_FORCEINT
Values
FMOD_STUDIO_LOADING_STATE_UNLOADING
Currently unloading.
FMOD_STUDIO_LOADING_STATE_UNLOADED
Not loaded.
FMOD_STUDIO_LOADING_STATE_LOADING
Loading in progress.
FMOD_STUDIO_LOADING_STATE_LOADED
Loaded and ready to play.
FMOD_STUDIO_LOADING_STATE_ERROR
Failed to load and is now in error state.
Remarks
Calling Studio::System::loadBankFile, Studio::System::loadBankMemory or Studio::System::loadBankCustom will trigger loading of metadata from the bank.
Calling Studio::EventDescription::loadSampleData, Studio::EventDescription::createInstance or Studio::Bank::loadSampleData may trigger asynchronous loading of sample data.
See Also
- Studio::EventDescription::getSampleLoadingState
- Studio::Bank::getLoadingState
- Studio::Bank::getSampleLoadingState
Version 1.10.03 Built on Feb 1, 2018