FMOD_STUDIO_LOADING_STATE

FMOD Studio API

Firelight Technologies FMOD Studio API

FMOD_STUDIO_LOADING_STATE

These values describe the loading status of various objects.

C/C++ Syntax

typedef enum {
  FMOD_STUDIO_LOADING_STATE_UNLOADING,
  FMOD_STUDIO_LOADING_STATE_UNLOADED,
  FMOD_STUDIO_LOADING_STATE_LOADING,
  FMOD_STUDIO_LOADING_STATE_LOADED,
  FMOD_STUDIO_LOADING_STATE_ERROR
} FMOD_STUDIO_LOADING_STATE;

JavaScript Syntax

FMOD.STUDIO_LOADING_STATE_UNLOADING
FMOD.STUDIO_LOADING_STATE_UNLOADED
FMOD.STUDIO_LOADING_STATE_LOADING
FMOD.STUDIO_LOADING_STATE_LOADED
FMOD.STUDIO_LOADING_STATE_ERROR
FMOD.STUDIO_LOADING_STATE_FORCEINT

Values

FMOD_STUDIO_LOADING_STATE_UNLOADING

Currently unloading.

FMOD_STUDIO_LOADING_STATE_UNLOADED

Not loaded.

FMOD_STUDIO_LOADING_STATE_LOADING

Loading in progress.

FMOD_STUDIO_LOADING_STATE_LOADED

Loaded and ready to play.

FMOD_STUDIO_LOADING_STATE_ERROR

Failed to load and is now in error state.

Remarks

Calling Studio::System::loadBankFile, Studio::System::loadBankMemory or Studio::System::loadBankCustom will trigger loading of metadata from the bank.

Calling Studio::EventDescription::loadSampleData, Studio::EventDescription::createInstance or Studio::Bank::loadSampleData may trigger asynchronous loading of sample data.

See Also



Version 1.10.03 Built on Feb 1, 2018