Firelight Technologies FMOD Studio API
FMOD_STUDIO_PLAYBACK_STATE
These values describe the playback state of an event instance.
C/C++ Syntax
typedef enum {
FMOD_STUDIO_PLAYBACK_PLAYING,
FMOD_STUDIO_PLAYBACK_SUSTAINING,
FMOD_STUDIO_PLAYBACK_STOPPED,
FMOD_STUDIO_PLAYBACK_STARTING,
FMOD_STUDIO_PLAYBACK_STOPPING
} FMOD_STUDIO_PLAYBACK_STATE;
JavaScript Syntax
FMOD.STUDIO_PLAYBACK_PLAYING
FMOD.STUDIO_PLAYBACK_SUSTAINING
FMOD.STUDIO_PLAYBACK_STOPPED
FMOD.STUDIO_PLAYBACK_STARTING
FMOD.STUDIO_PLAYBACK_STOPPING
FMOD.STUDIO_PLAYBACK_FORCEINT
Values
FMOD_STUDIO_PLAYBACK_PLAYING
Currently playing.
FMOD_STUDIO_PLAYBACK_SUSTAINING
The timeline cursor is paused on a sustain point.
FMOD_STUDIO_PLAYBACK_STOPPED
Not playing.
FMOD_STUDIO_PLAYBACK_STARTING
Start has been called but the instance is not fully started yet.
FMOD_STUDIO_PLAYBACK_STOPPING
Stop has been called but the instance is not fully stopped yet.
See Also
- Studio::EventInstance::getPlaybackState
- Studio::EventInstance::start
- Studio::EventInstance::stop
- FMOD_STUDIO_EVENT_CALLBACK_TYPE
Version 1.10.03 Built on Feb 1, 2018