Firelight Technologies FMOD Studio API
System::close
Closes the system object without freeing the object's memory, so the system handle will still be valid.
Closing the output renders objects created with this system object invalid. Make sure any sounds, channelgroups,
geometry and dsp objects are released before closing the system object.
C++ Syntax
FMOD_RESULT System::close();
C Syntax
FMOD_RESULT FMOD_System_Close(FMOD_SYSTEM *system);
C# Syntax
RESULT System.close();
JavaScript Syntax
System.close();
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018