Firelight Technologies FMOD Studio API
Geometry::setUserData
Sets a user value that the Geometry object will store internally. Can be retrieved with Geometry::getUserData.
C++ Syntax
FMOD_RESULT Geometry::setUserData(
void *userdata
);
C Syntax
FMOD_RESULT FMOD_Geometry_SetUserData(
FMOD_GEOMETRY *geometry,
void *userdata
);
C# Syntax
RESULT Geometry.setUserData(
IntPtr userdata
);
JavaScript Syntax
Geometry.setUserData(
userdata
);
Parameters
- userdata
- Address of user data that the user wishes stored within the Geometry object.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
This function is primarily used in case the user wishes to 'attach' data to an FMOD object.
It can be useful if an FMOD callback passes an object of this type as a parameter, and the user does not know which object it is (if many of these types of objects exist). Using Geometry::getUserData would help in the identification of the object.
See Also
Version 1.10.03 Built on Feb 1, 2018