Firelight Technologies FMOD Studio API
ChannelGroup::addGroup
Adds a channel group as a child of the current channel group.
C++ Syntax
FMOD_RESULT ChannelGroup::addGroup(
FMOD::ChannelGroup *group,
bool propagatedspclock,
FMOD::DSPConnection **connection
);
C Syntax
FMOD_RESULT FMOD_ChannelGroup_AddGroup(
FMOD_CHANNELGROUP *channelgroup,
FMOD_CHANNELGROUP *group,
FMOD_BOOL propagatedspclock,
FMOD_DSPCONNECTION **connection
);
C# Syntax
RESULT ChannelGroup.addGroup(
ChannelGroup group,
bool propagatedspclock,
out DSPConnection connection
);
JavaScript Syntax
ChannelGroup.addGroup(
group,
propagatedspclock,
connection // writes value to connection.val
);
Parameters
- group
- Channel group to add as a child.
- propagatedspclock
- When a child group is added to a parent group, the clock values from the parent will be propogated down into the child.
- connection
- Address of a variable to receive a pointer to a DSP connection, which is the connection between the parent and the child group's DSP units.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018