Firelight Technologies FMOD Studio API
DSPConnection::setUserData
Sets a user value that the DSPConnection object will store internally. Can be retrieved with DSPConnection::getUserData.
C++ Syntax
FMOD_RESULT DSPConnection::setUserData(
void *userdata
);
C Syntax
FMOD_RESULT FMOD_DSPConnection_SetUserData(
FMOD_DSPCONNECTION *dspconnection,
void *userdata
);
C# Syntax
RESULT DSPConnection.setUserData(
IntPtr userdata
);
JavaScript Syntax
DSPConnection.setUserData(
userdata
);
Parameters
- userdata
- Address of user data that the user wishes stored within the DSPConnection object.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
This function is primarily used in case the user wishes to 'attach' data to an FMOD object.
See Also
Version 1.10.03 Built on Feb 1, 2018