Firelight Technologies FMOD Studio API
Sound::getDefaults
Retrieves a sound's default attributes for when it is played on a channel with System::playSound.
C++ Syntax
FMOD_RESULT Sound::getDefaults(
float *frequency,
int *priority
);
C Syntax
FMOD_RESULT FMOD_Sound_GetDefaults(
FMOD_SOUND *sound,
float *frequency,
int *priority
);
C# Syntax
RESULT Sound.getDefaults(
out float frequency,
out int priority
);
JavaScript Syntax
Sound.getDefaults(
frequency, // writes value to frequency.val
priority // writes value to priority.val
);
Parameters
- frequency
- Address of a variable that receives the default frequency for the sound. Optional. Specify 0 or NULL to ignore.
- priority
- Address of a variable that receives the default priority for the sound when played on a channel. Result will be from 0 to 256. 0 = most important, 256 = least important. Default = 128. Optional. Specify 0 or NULL to ignore.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018