Studio::System::setListenerWeight

FMOD Studio API

Firelight Technologies FMOD Studio API

Studio::System::setListenerWeight

Sets the listener weighting, allowing listeners to fade in and out.

C++ Syntax

FMOD_RESULT Studio::System::setListenerWeight(
  int listener,
  float weight
);

C Syntax

FMOD_RESULT FMOD_Studio_System_SetListenerWeight(
  FMOD_STUDIO_SYSTEM *system,
  int listener,
  float weight
);

C# Syntax

RESULT Studio.System.setListenerWeight(
  int listener,
  float weight
);

JavaScript Syntax

System.setListenerWeight(
  listener,                        
  weight                           
);

Parameters

listener
Listener index.
weight
The weighting value from 0 to 1.

Return Values

If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.

Remarks

Listener weighting is a factor that determines how much the listener contributes to the mix. It is taken into account for 3D panning, doppler, and the automatic distance event parameter. A listener with a weight of 0 has no effect on the mix.

Listener weighting can be used to fade in and out multiple listeners. For example to do a crossfade, an additional listener can be created with a weighting of 0 that ramps up to 1 while the old listener weight is ramped down to 0. After the crossfade is finished the number of listeners can be reduced to 1 again.

The sum of all the listener weights should add up to at least 1. It is a user error to set all listener weights to 0.

See Also




Version 1.10.03 Built on Feb 1, 2018