Firelight Technologies FMOD Studio API
Studio::EventDescription::createInstance
Creates a playable instance of the event / snapshot.
C++ Syntax
FMOD_RESULT Studio::EventDescription::createInstance(
Studio::EventInstance **instance
);
C Syntax
FMOD_RESULT FMOD_Studio_EventDescription_CreateInstance(
FMOD_STUDIO_EVENTDESCRIPTION *eventdescription,
FMOD_STUDIO_EVENTINSTANCE **instance
);
C# Syntax
RESULT Studio.EventDescription.createInstance(
out EventInstance instance
);
JavaScript Syntax
EventDescription.createInstance(
instance // writes value to instance.val
);
Parameters
- instance
- Address of a variable to receive the EventInstance object.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
This function creates playable instances of the EventDescription. Many instances can be created from a single EventDescription. When an event instance is created, it begins loading the required sample data asynchronously; use Studio::EventDescription::getSampleLoadingState to check the loading status.
Sample data can be loaded ahead of time with Studio::EventDescription::loadSampleData or Studio::Bank::loadSampleData.
See Also
- Studio::EventDescription::isSnapshot
- Studio::EventDescription::getSampleLoadingState
- Studio::EventInstance::release
Version 1.10.03 Built on Feb 1, 2018