Firelight Technologies FMOD Studio API
ChannelGroup::getMute
Retrieves the mute state.
C++ Syntax
FMOD_RESULT ChannelGroup::getMute(
bool *mute
);
C Syntax
FMOD_RESULT FMOD_ChannelGroup_GetMute(
FMOD_CHANNELGROUP *channelgroup,
FMOD_BOOL *mute
);
C# Syntax
RESULT ChannelGroup.getMute(
out bool mute
);
JavaScript Syntax
ChannelGroup.getMute(
mute // writes value to mute.val
);
Parameters
- mute
- Address of a variable that receives the current mute state, true = mute (silent), false = normal volume.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018