FMOD_STUDIO_EVENT_CALLBACK_TYPE

FMOD Studio API

Firelight Technologies FMOD Studio API

FMOD_STUDIO_EVENT_CALLBACK_TYPE

These callback types are used with FMOD_STUDIO_EVENT_CALLBACK.

The data passed to the event callback function in the parameters argument varies based on the callback type.

FMOD_STUDIO_EVENT_CALLBACK_STARTING is called when:

FMOD_STUDIO_EVENT_CALLBACK_STARTED is called when:

  • The event has commenced playing. Normally this callback will be issued immediately after FMOD_STUDIO_EVENT_CALLBACK_STARTING, but may be delayed until sample data has loaded.

FMOD_STUDIO_EVENT_CALLBACK_RESTARTED is called when:

FMOD_STUDIO_EVENT_CALLBACK_STOPPED is called when:

FMOD_STUDIO_EVENT_CALLBACK_START_FAILED is called when:

FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND is called when:

  • A programmer sound is about to play. FMOD expects the callback to provide an FMOD::Sound object for it to use.

FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND is called when:

  • A programmer sound has stopped playing. At this point it is safe to release the FMOD::Sound object that was used.

C/C++ Syntax

#define FMOD_STUDIO_EVENT_CALLBACK_CREATED 0x00000001
#define FMOD_STUDIO_EVENT_CALLBACK_DESTROYED 0x00000002
#define FMOD_STUDIO_EVENT_CALLBACK_STARTING 0x00000004
#define FMOD_STUDIO_EVENT_CALLBACK_STARTED 0x00000008
#define FMOD_STUDIO_EVENT_CALLBACK_RESTARTED 0x00000010
#define FMOD_STUDIO_EVENT_CALLBACK_STOPPED 0x00000020
#define FMOD_STUDIO_EVENT_CALLBACK_START_FAILED 0x00000040
#define FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND 0x00000080
#define FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND 0x00000100
#define FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_CREATED 0x00000200
#define FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_DESTROYED 0x00000400
#define FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER 0x00000800
#define FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT 0x00001000
#define FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED 0x00002000
#define FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED 0x00004000
#define FMOD_STUDIO_EVENT_CALLBACK_ALL 0xFFFFFFFF

JavaScript Syntax

FMOD.STUDIO_EVENT_CALLBACK_CREATED
FMOD.STUDIO_EVENT_CALLBACK_DESTROYED
FMOD.STUDIO_EVENT_CALLBACK_STARTING
FMOD.STUDIO_EVENT_CALLBACK_STARTED
FMOD.STUDIO_EVENT_CALLBACK_RESTARTED
FMOD.STUDIO_EVENT_CALLBACK_STOPPED
FMOD.STUDIO_EVENT_CALLBACK_START_FAILED
FMOD.STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND
FMOD.STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND
FMOD.STUDIO_EVENT_CALLBACK_PLUGIN_CREATED
FMOD.STUDIO_EVENT_CALLBACK_PLUGIN_DESTROYED
FMOD.STUDIO_EVENT_CALLBACK_TIMELINE_MARKER
FMOD.STUDIO_EVENT_CALLBACK_TIMELINE_BEAT
FMOD.STUDIO_EVENT_CALLBACK_SOUND_PLAYED
FMOD.STUDIO_EVENT_CALLBACK_SOUND_STOPPED
FMOD.STUDIO_EVENT_CALLBACK_ALL

Values

FMOD_STUDIO_EVENT_CALLBACK_CREATED

Called when an instance is fully created. Parameters = unused.

FMOD_STUDIO_EVENT_CALLBACK_DESTROYED

Called when an instance is just about to be destroyed. Parameters = unused.

FMOD_STUDIO_EVENT_CALLBACK_STARTING

Called when an instance is preparing to start. Parameters = unused.

FMOD_STUDIO_EVENT_CALLBACK_STARTED

Called when an instance starts playing. Parameters = unused.

FMOD_STUDIO_EVENT_CALLBACK_RESTARTED

Called when an instance is restarted. Parameters = unused.

FMOD_STUDIO_EVENT_CALLBACK_STOPPED

Called when an instance stops. Parameters = unused.

FMOD_STUDIO_EVENT_CALLBACK_START_FAILED

Called when an instance did not start, e.g. due to polyphony. Parameters = unused.

FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND

Called when a programmer sound needs to be created in order to play a programmer instrument. Parameters = FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES.

FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND

Called when a programmer sound needs to be destroyed. Parameters = FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES.

FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_CREATED

Called when a DSP plugin instance has just been created. Parameters = FMOD_STUDIO_PLUGIN_INSTANCE_PROPERTIES.

FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_DESTROYED

Called when a DSP plugin instance is about to be destroyed. Parameters = FMOD_STUDIO_PLUGIN_INSTANCE_PROPERTIES.

FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER

Called when the timeline passes a named marker. Parameters = FMOD_STUDIO_TIMELINE_MARKER_PROPERTIES.

FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT

Called when the timeline hits a beat in a tempo section. Parameters = FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES.

FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED

Called when the event plays a sound. Parameters = FMOD::Sound.

FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED

Called when the event finishes playing a sound. Parameters = FMOD::Sound.

FMOD_STUDIO_EVENT_CALLBACK_ALL

Pass this mask to Studio::EventDescription::setCallback or Studio::EventInstance::setCallback to receive all callback types.

See Also



Version 1.10.03 Built on Feb 1, 2018