Firelight Technologies FMOD Studio API
Reverb3D::setActive
Disables or enables a reverb object so that it does or does not contribute to the 3D scene.
C++ Syntax
FMOD_RESULT Reverb3D::setActive(
bool active
);
C Syntax
FMOD_RESULT FMOD_Reverb3D_SetActive(
FMOD_REVERB3D *reverb3d,
FMOD_BOOL active
);
C# Syntax
RESULT Reverb3D.setActive(
bool active
);
JavaScript Syntax
Reverb3D.setActive(
active
);
Parameters
- active
- true = active, false = not active. Default = true.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018